000 01625nam a2200205Ia 4500
008 230203s9999 xx 000 0 und d
020 _a9783037786048
082 _aDSGN
_bKOI
100 _aKoivu, Anniina
245 0 _aBIG-GAME: Everyday Objects Industrial Design Works
260 _aZurich
_bLars Müller Publishers
_c2019
300 _a160: ill.
_c17.53 x 1.78 x 23.11 cm
_rHB
504 _aBIG-GAME is a Swiss design studio founded by three friends in 2004. This book presents their industrial design work on everyday objects. Through anecdotes, diagrams, and pictures made for the publication, the book gives an overview of fifteen years of practice and reveals the pleasure the designers take in creating items that become part of our everyday lives. From a wine bottle sold in supermarkets to a chair in the permanent collection of the MoMA, a set of cutlery for an airline to a timepiece for a Swiss watchmaker, a collaboration with Japanese potters to a piece of furniture sold at Ikea, the charming, humorous, and direct tone they use to explain their work is a fun way to express the industrial design process today. Based on a series of informal interviews, the main text by Anniina Koivu explains the design process within this modern-day design collective. The introduction by Susanne Hilpert Stuber, casts a light on the relationship between BIG-GAME and today's Swiss design industry, and puts it in an international context.
650 _aDesign
650 _aDesign Education
650 _aDesign History
650 _aIndustrial Design
700 _a Stuber, Susanne Hilpert
_eCo-author
942 _cBKS
999 _c305
_d305